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JL Williams
26 March 2009 @ 12:57 am


Not all of these things have to be concept pieces. They can be action shots!

(Mixing sizes & shapes makes doing layout work a lot more fun.)
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Current Location: mission control
Current Music: there's a devil waitin' outside your door
 
 
JL Williams
14 March 2009 @ 08:23 pm
Here's what the character looked like the first time I drew him, wayyy back in 2003:



...and here's the redesigned character, as of about an hour ago:



Not bad at all.

Oh, yeah... [info]the_tall_man, here's your icon:



Ciao! Next up, Shing!!
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Current Location: home
Current Music: smokin' ain't allowed in school
 
 
JL Williams
14 March 2009 @ 01:33 am


Painting now. I'm very used to not using a tablet for airbrushy work; I've always preferred color fills, perfect gradients and stuff like that -- so this is me getting uot of my comfort zone a bit and playing with Painter.

This piece should be done by Sunday night, I would think.
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Current Location: hovel
Current Music: teardrop on the fire // fearless on my breath
 
 
JL Williams
08 March 2009 @ 01:05 pm


The inks are done, and now what I've done is filled the subject with a flat gray, so I can see it in silhouette if needed. This actually serves a dual function: in addition to the standard rule of silhouette in cartooning (which I've talked about before), it also allows me to use the silhouette layer as a mask to avoid artifacts and other mistakes. This is something I wish I had don'e with the Cog Wars cover, but you know. Hindsight.
 
 
JL Williams
07 March 2009 @ 08:18 pm


The inking is a combination of freehand inking in Corel, and vector inking in Photoshop (for the big ellipses, I want perfect roundness to offset the cartoony aspect of the work).

Once the basic outline is finished, the second wave of inks happens, where the work gets decidedly less stark.

More as it happens (it's a slow process, because the computer's not fixed yet).
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Current Location: bell tower, sans rifle
Current Music: hunt you down without mercy
 
 
JL Williams
27 February 2009 @ 12:03 am


Theeeeeeeeeeeeere we go.
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JL Williams
22 February 2009 @ 04:38 pm


This sketch is less cartoony than I would like, but it's a better model of the character. Reuben is a bodyguard, peacekeeper and (eventually) a heavy-for-hire.


Also, guess what happens when I need really complex perspective but can't really draw it at all? I hit the Photoshop tools:



More to come.
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Current Location: hall of justice
Current Music: god it feels like it only rains on me
 
 
JL Williams
13 February 2009 @ 12:30 am


"Reuben, MK 01" -- The Cog Wars
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Current Location: sanctum
Current Music: i'ma set it straight, this watergate
 
 
JL Williams


This is it. Overall, I'm really happy with how this turned out. It took me a thousand years to figure it all out and get everything right, but all in all, I'm as pleased as I will ever be about my work.

The dimensions of it are a bit wonky, but it will fit on the cover of a book (more or less), and that's what's important. Besides, we can always form-fit the book to match the cover... couldn't we?

Peace out, kids. Come the weekend, it's all fan art, random commissions, and Stik (we miss you, Stik)!
 
 
Current Location: home
Current Music: nope
 
 
JL Williams
29 March 2008 @ 09:16 pm


We're in the home stretch now. The hair and fabric on this thing is kicking my ass, but I'll get it done by the end of next week, because I have to or I'll start hating it. :)
 
 
JL Williams
22 March 2008 @ 04:51 pm
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JL Williams
08 March 2008 @ 10:58 am
 
 
 
JL Williams
09 February 2008 @ 09:07 pm


A lot of my work on River City Mechanical in terms of the robots' design comes from years of working with these clockwork dudes on what would become [info]the_tall_man's RPG: The Cog Wars. I'll let him drone on about that. This is the cover of that book, which is woefully late (which I suppose doesn't make a LOT of difference, seeing as the book is going through its own remastering, too).

Anyway. The initial piece that was working on was vector inked and used gradients and textures to create a very 3D feel. That was neat, and in places it really kicked ass, but it didn't look natural -- and part of the reason I never finished it was because I couldn't ink it by hand, and the vector thing wasn't working. It's here, just to give you an idea of what I'm talking about. It's good -- but not what I wanted. It doesn't feel alive to me.



So I'm going to try redoing it with the tablet, and see what happens. Hopefully people will like it so much I'll get paid! Yay! Food is nice.

--JL
 
 
 
 

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